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Add Anisotropic Sampling option to ZZZ GSP #703
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AKA Anisotropic Filtering, but kept the in-game name for clarity. All presets seem to not change the value, keeping it at x8.
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PR ack'd
These are just some regular comments, but I think for the localization one you can reuse instead of remaking the entry
/// Sets the in-game quality settings for Anisotropic Sampling | ||
/// </summary> | ||
/// <see cref="AnisotropicSamplingOption"/> | ||
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Empty space
@@ -1574,6 +1574,7 @@ | |||
"Graphics_EffectsQ": "Effects Quality", | |||
"Graphics_ShadingQ": "Shading Quality", | |||
"Graphics_Distortion": "Distortion", | |||
"Graphics_AnisotropicSampling": "Anisotropic Sampling", |
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Technically this is already available under _GenshinGameSettingsPage, I think we can reuse it instead of telling localizer to resubmit exactly the same thing
AKA Anisotropic Filtering, but kept the in-game name for clarity. All presets seem to not change the value, keeping it at x8.
Main Goal
Update ZZZ GSP so that it is in parity with the in-game options.
PR Status :
Changes: